Neither a lofty degree of intelligence nor imagination nor both together go to the making of genius. Love, love, love, that is the soul of genius.- Wolfgang Amadeus Mozart
A Timeline of my Professional Work Experience and Education.
I Created Ultra Realistic Game Ready 3D Models with both High Poly & Low Poly usages, Photorealistic and Intelligent Texturing, Video Animation for 3D Immersive Training Simulations. I created Beautifully Attractive Graphic Designs for Web Development, Government Kiosk Stations, V.R. simulations.
During my time there I also Worked closely with Creative Director to create 3D Assets for Walt Disney World Event Group Conferences to include: Disney Castle, Fairy Tale Book Opening Sequence, Cinderella Dining Room, Cockpit Liftoff sequence to mimic Mission: Space, among others.
At JHT I created realistic 3D highly detailed Models from scratch, Textured, Animated, Lighting and Rendering and User Interface Design. The Art asset built were for realtime 3D Simulation and high quality video presentations.
I've been a Lead Artist within a team environment, encouraged team members and spearheaded new ideas for going above and beyond in the quality of Art.
While at EA I worked in a strong and fun team environment. I created 3D Models, Textured and Rendered life like character and uniforms for game models on Xbox 360, PS3, Xbox, PS2, Nintendo Wii and PSP
I was responsible for gathering Architectural reference, 3D Modeling, Texturing, Light Baking and Rendering for realistic Stadiums, Environments and Equipment models to be displayed in the game.
Xbox 360/ PS3: Madden NFL Football 2006, 2007, 2008, 2009, 2010, 2011
Xbox 360/ PS3: NCAA Football 2006, 2007, 2008, 2009, 2010, 2011
Xbox / PS2: Madden NFL Football 2006, 2007, 2008, 2009, 2010, 2011
Xbox / PS2: NCAA Football 2006, 2007, 2008, 2009, 2010, 2011
PSP: Madden NFL Football 2006, 2007, 2008, 2009, 2010, 2011
PSP: NCAA Football 2010, 2011
While attending Fullsail I studied 2D Design and Composition, Masking, Color Correction, Tones, Contrast and Complimenting colors. In 3D Design I studied and excelled in High and Game Res Modeling with Polygons, NURBS and SUB-D and Sculpting, realistic and stylized Texturing, Rigging, Skinning, Deformers, Physics and EFX.
I also learned the professional properties of Traditional Animation and CG Animation of organic and mechanical movement, realistic Lighting, Rendering, Post Production Compositing, Camera Matching and Rotoscoping, Web and Interface Design for HUDs, Menus and Websites.
Assisted the Marketing Department with 2D Art, game screenshots and graphic touch ups for Advertisement and Promotional and Packaging. I've tested proprietary software and generated concise reports on performance and errors. I've performed stringent testing for Microsoft and Sony TRC violations using a SDK Emulator and proprietary QA Tools.
My daily tasks included working closely with QA Managers and Art Directors on Gameplay Design Documents, Game Performance and Art Design.
I studied and performed PBX Installation and Configuration. I learned the individual functionality and set up of LAN/WAN Networks, T1, T3, Firewalls, HUBs and Routers and how to operate as an Network Administrator for a small and large Company Environment.
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